

The best part was that I often had to convince for a peaceful solution through speech check for exp and then kill them right after for more exp, which is pretty stupid. I'm surprised that nobody is bringing up how useless the other civil skills are but instead tunnel visioning on pickpocket, it's already better than the other civils skills, if skills need to be buffed then the other ones should come first.Īnd murdering everyone for exp is not always encouraged in rpgs, for example, pillar of eternity, rewards exp for completing quests and not from kills, I'd say that game did a better job on not encouraging mass murdering, hell, when I was doing my solo run I killed the black cat and every single magister and monk on the island just because I need to level up, and do I really want to kill everyone? No. Thieving is the best out of the 4 civil skills, not just because you can steal door keys(I'm assuming it's possible, haven't tried) and bypass certain encounters, it also unlocks doors which bypasses even more encounters. Sneaking is useless in it's current state, bartering isn't useful either because you have more than enough money, loremaster seems a bit more useful but it's still useless. In skyrim investing in pickpocket means losing out on skill points invested into combat, it's a trade off, but in DOS 2 what do you lose? Literally nothing. A little "You done good son, so here's a little something something" I thought games, such as Fable, that had endings/character skills/appearances specifically designated based on moral alignment were nice though.

Fact is: Crime pays better and I see no reason why games shouldn't reflect this. Good Guys finish last -> that's always been a true statement. In fact, last time that came up the discussion became multiple pages long and there were no design ideas that could satisfy everyone. Otherwise, you're just having a morality debate about what actions should or should not be allowed or encouraged.and that's a ridiculous notion.
DIVINITY ORIGINAL SIN 2 PICKPOCKET WITHOUT TAKING ANYTHING MODS
Skyrim's mods that have gaurds investigate or DO2 where people notice something wrong is the natural evolution. Sort of like the first game where the player just goes into every house and steal every expensive painting or jewelry, because books were expensive and you could read every book and it was so easy to steal. Imagine the game being released and every single player's first decision is to be a crime lord because the rewards are so good compare to other civil skills, not because everyone have a thief heart but because the game encourages it. The game already encourages players to murder every innocent or not innocent beings for experience and you want to encourage them to rob and steal everything also? The game is, despite the customization options and spell "choices" VERY linear in how you play it. There isn't a non-aggressive way to use magic that isn't a buff or heal that doesn't have the NPCs jump down your throat. There isn't a non-aggressive way to use sleeping magic. If I want to roleplay as a master thief and rob everything, I can't.

This feels like I'm going back in time to disgustingly restrictive gameplay. I thought the games industry was about taking what works to make your games better while still providing a new experience. Skyrim had a great idea, and few games have every tried to capitalize on it since. They didn't design a creative reason NOT to steal. Being alert for months at a time is illogical and just a way for the devs to preventyou from gaining massive amounts of items by slowly cheesing the theft system. You're limited to a single theft with pathetically low amounts of value and can NEVER steal from that merchant again. You can't steal their armor, weapons or accessories as you could in Skyrim to tilt the fight vastly in your favor. It's designed entirely to make sneaky play less viable outside of combat.

Pickpocketing in the current state makes little sense.
